Comedenti Invasion

Comedenti Invasion is a shoot 'em up video game.

Gameplay
The player guns down randomly generated waves of “Comedenti” zombies, which get quicker with each passing wave. Two firearms are at the player's disposal, one of which being a handgun, which fires brass NATO-style bullets at a slow (albeit damaging) rate. The other is a handheld machine gun, which shoots silver bullets at a quick rate, but with less accuracy than the pistol. Comedenti zombies are divided into five categories; “yellow” ones, which are the most common, “red” ones, which are slower and more durable, the “green” ones, which are faster than the yellow ones, as well as the boss (slowest and most durable) and their minions (about as fast as the green zombies). The player obtains “cash” for each zombie they kill, the amount earned depending on the zombie’s type.

Controls

 * WASD or arrow keys: Movement
 * Space/mouse click: Fire gun
 * 1 and 2: Select gun

Behind the Scenes

 * The game is based largely around Warfame's shooter game tutorials. Certain elements have also been taken from Funut Tutorials.
 * Comedenti zombies have a black and red texture on top of their heads. The texture is based on gangrene, a condition that causes skin decomposition.
 * The machine gun fires silver bullets, while the pistol fires brass ones. This color choice was based on the Scribblenauts versions of said weapons. By extension, the firearm sprites themselves are based on the Scribblenauts versions.
 * Brendan was initially reluctant to include copyrighted music and sounds in the game, believing it to be disrespectful to the creators of the audio (as well as the files taking up too much space on his laptop). After Unkle Shane’s suggestion, however, music and sounds were added to the game.
 * On the thumbnail, the handgun’s shots are not visible, which is a reference to how real-life bullets usually travel too quickly to be seen by the naked eye.
 * The three Comedenti zombies on the thumbnail getting shot in a row are a reference to a scene in Deadpool.
 * The only theme played in the game is At Doom’s Gate from Doom.
 * The blood effect when the game ends was originally going to be dark red, but was changed to a brownish red and later white after Brendan remembered that his game could get banned for showing bloody images.

Trivia

 * The manhole is merely part of the background and does not collision detection.